Beginning of December market research company IDC released their market numbers for smartwatches and fitness devices (the summarize is as wearables) with fitbit leading the pack with a strong 23% while the Apple Watch only makes it to place 4 with 4.9% (here)…
One card to rule them all
When we did the Design Thinking exercise last year this was what I was looking for. Startup Coin has created credit card sized gadget that consolidates a number of credit cards and makes them usable in the normal way. You can…
Cognitive Overhead: explaining the success of apps
An extremely insightful article by David Lieb at techcrunch on the cognitive overhead, an explanation why some apps work and are successful and some are not.
IxDA Munich: Holistic User Experience
We had a great IxDA Munich event tonight hosted by designaffairs in their new office. Claude Toussaint presented designaffairs concept and approach to Holistic User Experience (HUX) Designaffairs has identified 21 factors that are important for product design. But using the…
Design Thinking: The Wallet and Mastercard
Mastercard announced to release a next generation display card in Singapore. The interactive payment card has a built-in display and touch sensitive buttons. This plays very well with two design thinking activities I had during this summer. The Xing Design…
The Tale of Two Designs / Cities (Bus vs. Cab)
Just coming back from a trip to London with its shiny new busses I was reminded of an article I read in a local newspaper (sorry no link available) recently about the design of the new New York cab or the Taxi…
Apps vs. Mobile Web (Chart of the Day)
Over at BusinessInsider the Chart of the Day: “Apps More And More Important Than Mobile Web” reveals some interesting statistic. Mobile applications become more important for people compared to the Mobile Web (and I assume that this includes HTML5-based applications).…
Campus Party 2012 Berlin: Fail Spectacularly
Really great talk by Jamie Finn of Telefonica/O2 at the Campus Party 2012 in Berlin describing his experiences with failing applications and how to turn them into a success. He also describes their use of A.D.S – the Application Definition…
Creative Process: Early use of examples improves output
An interesting, scientific study published by Stanford University suggests that using examples (i.e. copy prior work) early on in the creative design process improves the creativity of the output. The emphasis here is on, early in the process. Using prototypes…
Book on creating cool stuff: “It will be exhilarating”
The guys at Studio Neat, creators of the Glif (tripod holder for iPhone), Cosmonaut (wide-grip tablet stylus) and Frameographer (stop-motion app for iPhone) share their insight in a book about Design Entrepreneurship. (Book, Trailer) Sounds like a great read.